Part man, part machine, all cop that has to move his arm in awkward 45 degree increments because that’s how 8-way joysticks worked back then. What made it even worse was that when you aimed up and to the right or left Robocop would keep moving in that direction too so you’d end up walking directly into the line of enemy fire. Just another day in the life for video gaming’s greatest cyborg.

The arcade version of this is my favourite of them all, simply because they stuck to the home console design but didn’t have any of the C64 or Amiga’s technical limitations. Big beefy sprites and an awesome looking ED-209 to contend with plus lots of sampled speed which was a big deal back in the day of course.

The C64 version had horrible bugs which meant one level was a garbled mess, so much for quality assurance back then.