Man oh MAN Double Dragon 2 was so much better that the original…on the C64 that is, to be honest a wet sack of cat vomit would have been better, but this was a lot of fun. Big characters, nice environments, and a solid feel of violence and that’s all that 14 year olds care about.
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Mercenary was the No Man’s Sky of the C64 in many ways – a free roaming 3D game that was really more about exploring the vast unknown rather than shooting or getting into madcap adventures – and that’s why I loved it. Even though the cities in Targ were hilariously simple, it was a thrill to be able to just wander around them at your own pace and discover new things every time you played. It also had a ton of atmosphere, with the different factions competing for your help, and while I never got that far into this game (a lot of it went waaaaay over my head) I still remember my time as a Mercenary very fondly.
(And yeah I liked No Man’s Sky, come at me)
This was made before George Michael died and now I feel bad about it but deep in my heart I want a Wham! reunion more than anything really.
Anyway! Fantasy Zone! I really didn’t know what this game was meant to be when I first played it, and 25 years later I’m still not entirely sure. It’s a weird shooter and I’m sure it blew people’s brains on console but I grew up playing Jeff Minter games on the C64 so weird wasn’t a new thing.
It’s very pretty and colourful though, so that’s nice, and I think more games should look like this! I have recently been playing it on 3DS and it’s fun but also stupidly hard. I am too old for hard games!
I made this comic to celebrate the long-lost Daffy Duck Commodore 64 game being found after 25 years! The gang at Games That Weren’t do an absolutely incredible job of finding and restoring games that never made it to the store shelves for one reason or another, and Daffy Duck was their biggest find yet.
Thankfully it was worth the wait, as Daffy Duck is a solid and entertaining puzzle platformer. We reviewed it in Reset 64 #8 in full, but the tl;dr version is that if it came out when it was meant to it would have been heralded as one of the best games of the era.
Give it a try!
(This comic originally ran in Reset 64 magazine over a year ago! Go check them out and read about all the latest Commodore 64 news!)
Take it from me folks, it really is that easy to be a big shot game designer!
Parasol Stars is a very cute and very colourful platform game that follows on from Bubble Bobble and Rainbow Islands. While it’s not as well known as those two, since it was developed for the PC Engine, it really is worth a go.
A C64 version was planned but the programmer’s wife got mad one night and destroyed the development disks. GAH! Source control, learn to love it 🙂
Not a great premise but you get to play with Bat-gadgets and fight The Penguin and it just feels very Batmanish. That’s a word now. And I love how the screens look like comic book panels, that’s a nice touch.
(I still think Batman is kinda silly though)
Dino Eggs is one of my fave games on the C64. It’s got a simple mechanic, it’s presented well and it slowly builds upon its core concepts at a well crafted pace. Plus, the plot is suitably bananas which to me is a vital ingredient to any video game.
GREAT NEWS! The game’s original developer, David Schroeder, has brought Dino Eggs back for Dino Eggs Rebirth! And it’s absolutely fantastic! I highly recommend it, it’s still got its original zany charm but now there are LOTS MORE EGGS. Way more dino eggy goodness for everyone!
(This comic was a bonus extra for my beloved Patreon supporters that I posted over a year ago – become a supporter for only $1 a month to get lots of behind the scenes goodies and bonus comics!)
The worst video game Christmas present I got was Metro Cross for the Commodore 64, it was a poor conversion of a very bad arcade game.
Not to get all Seinfeld on everyone, but what was the deal with DK Jr Math anyway? Who wanted this? What committee ended up passing a resolution that this game just had to be made? Instead we could have got that Balloon Fight sequel we all wanted.
I’m sure you have played many “Roguelikes” in your time (and yeah, you have, even if you don’t know it) but today we’re going all the way back to the original, in all of its text-based graphical glory.
A lot of games that started their own genres are kind of hard to have fun with today thanks to 30 or 40 years of design and engineering refining the formula. I tried the original Adventure text adventure the other day, and that held up pretty well all things considered, but games like 3D Monster Maze or Pole Position don’t feel like good FPS or racing games any more. Thankfully Rogue is still good! It’s slow and clunky and the UI is hot garbage but you still want to explore the dungeons and you still want to upgrade your character and that’s a win really.
Imagine if Rogue was created today with all the emoji characters available?
This comic stars my buddy Frank. Frank and I used to review Game Boy games for GameSpot back in the day, and most of them were terrible, absolute stinkers. After Pokémon broke out publishers released hundreds of Game Boy games hoping to ride the handheld’s surprise wave of success, but the thing about the Game Boy is that you have to be clever about how you make games for it since it’s basically a pocket calculator with a joypad and some buttons.
There were classics like Tetris and Wario Land and Tetris Attack that I sunk approximately infinite hours into, and then there were the Game Boy Army Men games.
Army Men was not a great franchise, but I guess it sold enough on the various machines the 3DO company inflicted it on that they kept making them for a few years, and after a while Stockholm syndrome sets in and you end up liking Army Men and I think that’s what happened to poor old Frank.