Archive for ‘Comics’
Jeff Minter is my favourite game developer ever ever ever and its a loooong way between him and whoever would be in second place.
But man, some of the later levels in his games drive me bonkers!
I really loved this on the good ol’ Commodore 64, where it kind of made sense that the guy couldn’t fire and move at the same time since we only had one fire button, y’know? But now it just seems downright odd.
Unfortunately the clip of my time on TV isn’t online because the TV station only put them online for a month in their weird proprietary player and agh that drives me nuts I was hilarious in it.
Also because everyone died in that fire. The cleansing, educational fire.
An absolutely fantastic Defender clone that caught the gaming public’s eye by its development pedigree (the team behind Wizball!) and the topless player sprite (boobs!) and that’s a real winner of a marketing combination right there.
Man oh MAN I wanted to love this game so so damn much! I am an absolute sucker for platform games with cute graphics and bold colours, and Pac-Land had this in spades. The movement of Pac always seemed a bit off and stiff, and there was this little delay when you tried to slow down. Jumping was a bit of a hit and miss affair, but those things I could look over if it wasn’t for the pool sections. Every now and then there would be this diving board that you were meant to use to jump over this big pool and apparently you had to wiggle the stick a lot and I never got it right and just remembering it makes me angry damn it.
Does anyone remember the Pac-Man cartoon that Pac-Land was based on? Yikes!
This game baffled me when I was a kid. It started off as a text adventure, and I am hopelessly bad at those things, and then David Bowie appeared and called me out (by name!) and there was a bit where you walked around a maze that had no exit and then I just got completely stuck forever. Oh, I liked the bit where you could walk towards or away from the screen, that was cool.
Damn it, David Bowie, you made me stay in the maze forever.
There’s no doubting that I will always hold a special place in my heart for Street Fighter Alpha 2 but Street Fighter Alpha 3 is pretty dang great too. The PlayStation 1 version was great fun back in the day, and had tons of neat extra features like that wonderful world tour mode. They ported that to the PSP and I really enjoy playing it on the Vita for that portable Street Fighter fix, even though Ryu always felt just that little bit off in this sequel. But still, my policy of always having Street Fighter no more than five metres away from me has never served me wrong.
I remember getting this game as a review copy and just staring at the monolith of a manual for what seems like ages. To this day I have no idea how this game is meant to be played. Considering I had about three hours to play the game and write the review (oh yeah, we didn’t spend a lot of time on these things back then, and I don’t think much has changed since) I don’t think I plumbed its depths.
But still, Star Wars! And people still update the game today. I love that kind of devotion.