Oh hi everyone who didn’t live in Australia in the mid ’80s and missed out on this awesome Commodore television commercial:
Archive for ‘Comics’
This is one of my fave MegaDrive games, especially for the brilliant Original mode which included a whole extra game in there, with extra depth and scenery that the Arcade mode didn’t have! It’s a shame it didn’t feature the two player mode, but you can’t have everything in life.
Oh wait now MAME and things like Capcom Classics is around I guess we can now awesome thanks guys.
KKND (or KIll Krush ‘n Destroy as we called it too) was a big deal! It was a huge Australian-made hit, and it was also a huge amount of fun!
It was also very much in the wake of C&C, bless it 🙂
Well, sometimes these questions need to be asked.
Look, I have to admit, I was never a huge fan of Centipede or Millipede. I think when I was a kid it was too hard for me and later it was too simple? I dunno. Still, I like what it tried to do!
Hello! Here is a new comic about Rastan! I played this on the Commodore 64 a lot, and it always bugged me that this super strong Conan-type dude couldn’t handle water and not only that, took absolutely forever to die once he touched water. It was maddening!
Anyway. Many years ago on this site I made another comic about Rastan and it was pretty bad, so bad that I completely forgot I made it at all while making this one, and it was only when I was getting ready to upload it that I remembered I already “did” Rastan at all! So then I wasted an hour seeing if there was another game out there that had this “brave Conan-type dude that takes forever to die in water” thing going on and I couldn’t think of one for the life of me. Even Rastan 2 and 3 don’t seem to have water in them at all! And yikes, Rastan 2 looks like hot garbage.
So now there are two comics about Rastan on this site, and we’re all just going to have to live with it, I’m sorry for any inconvenience caused.
I absolutely adored this game back in the day, and guess what – it still holds up really nicely!
I made the above comic for the seventh issue of the fantastic Commodore 64 magazine Reset 64, and here’s what I wrote about the game back then:
Three things stick out in my mind when I think about Pastfinder.
Firstly, that main sprite. The way its legs move give the game a real alien feel – in an era where you’re always playing as a soldier, or a car, or a soldier in a car, piloting a giant mechanical spider always felt so intriguing and fresh. And the way it twisted when you moved left and right gave a sensation of actually piloting a vehicle instead of just moving a sprite around the screen. The unique visual style (45 degree viewpoint with shadows) also added to the feel of exploring a barren, desolate landscape.
A big part of the game, for me, was the map screen. You had to chart your own path through the radiated world, and each choice led to consequences for the difficulty of the level, chances of finding artifacts, and cost to your radiation meter. Having that freedom to explore felt so liberating and it had a big impact on every game I made. I wanted that feeling of being able to take on a game on your own terms wherever possible.
Finally – I had no idea the game got reviewed in Zzap well after I got the game! I was lured in by the cover. The colourful Activision branding instilled a sense of confidence (boy, those were the days, huh?), the screenshots looked fantastic, and I loved the idea of having another cartridge game so I could play the game quickly. For some reason, the “BY LUBAR” credit on the front was especially intriguing – who was Lubar? He must be a super famous game designer because people could recognise him by one name, I figured. Like Madonna or Prince!
Pastfinder’s the very definition of an under-rated classic in my mind. Very cleverly designed and expertly executed!
More than anything this was the game that made me take notice of the Dreamcast – to see that this was something different, and the type of games that Sega were making were bold and loud and funky and amazing.
Plus, Jet Set Radio was fun, which was a nice bonus!
If you or someone you know was picked on as a child because their parents bought them Math Blaster join our class action lawsuit, call now.
Ecco is regarded as one of the best games for the MegaDrive, and those who put in the hours were rewarded with a rich, involving adventure game that just happened to be about dolphins and whales and things.
But for most people it was the game where you swam around a bit and did some sick flips in the air and then kind of got lost and didn’t know what you were meant to do and then wondered if it was too late to take the game back and play Toe Jam and Earl instead.
When Warioware first came out it was like a breath of fresh air – a kaleidoscope of blink-and-you’ll-miss-it games that made you use your years of gaming experience to instinctively know what to do given a set of increasingly silly situations. I loved it to bits. Going back to it now it still feels like splashing water over your face after a long day – a great way to perk yourself up quickly.
Actually come to think of it it’s more like sticking a fork in the power outlet, but whatever works, right?
(This comic was a bonus extra for my beloved Patreon supporters that I posted over a year ago – become a supporter for only $1 a month to get lots of behind the scenes goodies and bonus comics!)