Okay look I am probably totally being unfair to poor old Gex, he was a hero too cool for this world.
Posts Tagged ‘3DO’
No lie, I would watch the crap out of this show every week.
So what can anyone say about Doom that hasn’t been said before? I remember when it came out I had to work some intense voodoo to get it running on the family PC – a dusty old Commodore-branded 386 that by all rights shouldn’t have even been able to load the damn thing, let alone run it – and then realising that I needed to upgrade RIGHT THEN AND THERE.
Doom was awesome! We had a lot of fun hooking up several PCs with arcane serial and printer port connections just to get some deathmatch going, and none of us realised just how bad we were at playing the damn thing. This was before you could look around with the mouse, for Chrissakes. Good times!
Oh I sunk an inordinate amount of time into the Super Nintendo version, that was strangely fun, and then I spent a small fortune finding a 32X cart that I never played WHY DO I DO THESE THINGS.
Samurai Shodown is the real deal, folks. It’s got awesome sword fights, an over-excited voice over artist and a DANCING BACKGROUND BEAR.
You know how I keep doing Street Fighter comics where I mention I am actually terrible at Street Fighter? I am even worse at Samurai Shodown. I don’t know half the character’s moves. I have yet to understand why characters turn red and I guess I’m meant to do something? No idea. I just love smacking people around and the cool little sword trick Hoamuru does when he wins.
I managed to find the Japanese version of the Game Boy port, and played the CRAP out of it on the Super Game Boy, that was a load of fun. It was equally incomprehensible but again, just a load of fun to stab people with.
Oh yeah! This is the first Blow The Cartridge appearance of Turbo, the old dude in the wheelchair that hung around the video shop we played arcade games, and I did use this trick to FINALLY win a round against him. I mentioned him a while ago in the Final Fight comic write up too. I wonder what he’s up to now?
The greatest version of Street Fighter 2 is also the fastest, unless you played the Amiga version which er wasn’t exactly known for its speed.
But seriously folks speed is a serious problem in games just watch that episode of Family Ties where Michael J. Fox pops pills and spends all night painting his neighbor’s garage it really makes you think huh.
Anyway! I remember being very excited about the 3DO because it had Super Street Fighter 2 Turbo, which would of course be better than Super Street Fighter 2 because it had an extra word in the title. Then it came out for PlayStation and that was pretty much the end of the 3DO oh well.
The Xbox 360 / PlayStation 3 remix of this is fantastic, and gave me another chance to buy this game again which is something I never go past.
But seriously of all the machines it could have been converted to, the Amiga?
Digital Leisure were kind enough to supply me with a review copy of Dragon’s Lair for XBLA, which came out a week or two ago, and you guys were kind enough to vote for Dragon’s Lair as the comic to make this week, so didn’t this all come together nicely!
I’ve always had a bit of a soft spot for Dragon’s Lair, not because of the OMG IT’S LIKE A CARTOON factor but the character design of Dirk was always cool. I just liked the way he wasn’t a buff swashbuckling macho bloke but a guy who basically stumbled his way around Singe’s castle almost by accident. It was a neat alternative to the typical video game protagonist, and even the dysmal-to-average home conversions carried that through.
But now we have what is basically the most perfect version of Dragon’s Lair you can get – with crisp video quality, neat presentation and even Kinect support.
Yeah…Kinect support. And oddly enough, it’s not as dumb as it sounds! You’re basically tasked with acting out the actions required in each screen – so instead of pressing left to jump left, you actually jump to the left (and then a step to the right?) and you see Dirk do the action. It’s actually kind of neat. Look, put it this way, I’d rather be using my Kinect for this instead of Dance Central.
There’s even an ‘easy’ mode where little light up icons appear on the screen to explicitly tell you what direction to press next ahead of time, which I have no problem admitting using, and what is effectively a ‘super easy’ mode that is where they make the game look like it’s running through an old arcade monitor and they put the warning icons next to each other in the top right corner of the screen so you don’t even need to move your eyes around the screen to know what you’re supposed to press next. That was neat.
Oh! One thing that bugged me was that it went BEEP! every time you pressed a direction, and the volume of the BEEP! is way louder than the audio of the game, so it gets annoying real quick. You can turn it off in the menus thankfully but it’s on by default, so watch out kids.
Nice little extras, too, such as the ability to watch the game play itself, watch the trailer and even unlock cool little avatar awards which I would totally use if I wasn’t in a life long commitment to my Crackdown 2 avatar items.
So yeah…I actually recommend this if you want a definitive version of it, and I like having at least one definitive version of every important game. I’m glad I own it and if you care about retro games too.
Let’s talk about the home conversions for a minute. Most of them were pretty dreadful. The Amiga version was probably the most visually close to the original until you got to things that were more like ports instead of conversions, but the visual resemblance meant it was on like a half dozen Amiga disks that loaded so slowly it quickly lost any potential reward. The NES version was dog-awful, though it did seem to spawn a sort-of spin-off game with Dirk the Daring and Frankenstein, no idea what that was about. The C64 game was…misguided. Why go through the trouble of redrawing everything so it doesn’t look like the arcade game, but keep the whole linear gameplay? It was kind of nice how the next scene loaded while you were playing the previous one, but that’s about all I can say in its favour.
This is my favourite Interplay game. It had humour, it had depth, and it had what was at the time the most well animated 2D characters we’d seen in video games. The different combinations of character interactions made chess fun for everyone and it was a real treat to see the cute little touches put into every character. Plus it had Monty Python references, which was an easy way to win over a crowd of nerds.
(We didn’t really have geeks back then, we were all just nerds)
I’d love to see this on iOS, because I’m really hankering for a good chess game on the system.
I played with this mostly on the C64, but I have to give credit to the wonderful Amiga version which really used the extra resolution to make the characters come alive. There was also a 3DO version I tried but it felt…stale? Everything was realistically (for the time) rendered and it ended up sucking the life out of it all. I think they ended up doing a sequel of sorts set in the future with robots, but it just wasn’t the same.