Also found in the museum:
- All the characters in the Indiana Jones Atari 2600 game
- The thing at the end of Pitfall 2
- Everything in the Commdore 64 version of Double Dragon
- Q*bert
Also found in the museum:
Part man, part machine, all cop that has to move his arm in awkward 45 degree increments because that’s how 8-way joysticks worked back then. What made it even worse was that when you aimed up and to the right or left Robocop would keep moving in that direction too so you’d end up walking directly into the line of enemy fire. Just another day in the life for video gaming’s greatest cyborg.
The arcade version of this is my favourite of them all, simply because they stuck to the home console design but didn’t have any of the C64 or Amiga’s technical limitations. Big beefy sprites and an awesome looking ED-209 to contend with plus lots of sampled speed which was a big deal back in the day of course.
The C64 version had horrible bugs which meant one level was a garbled mess, so much for quality assurance back then.
| Jun 20, 11 | Barbarian |
| Jun 1, 11 | Mayhem In Monsterland |
| Jun 8, 11 | Rastan Saga |
| Jul 2, 11 | Head Over Heels |
| Mar 7, 12 | California Games |
As a kid living in a boring town with two streets and one store, an hour’s drive away from a slightly less boring town with four streets and two stores, California seemed like an amazing place to have fun. I formed that opinion primarily from playing California Games.
Actually now that I think about it most of my geography knowledge was based on the games I played. I was kind of diappointed when I visited Sydney for the first time and didn’t see anyone having karate fights across the river from the Opera House.
California Games was a gem of a mini-game collection, barring the stupid frisbee game. That thing was pants and to this day I’ve never caught a frisbee in it ever. I really liked the BMX section, the rollerblading section (once I figured out the controls) and the skating was also pretty good even though I preferred the skate bowling duel game in Skate Or Die. Hacky Sack was pretty good too if only for as long as it takes to hit that bloody seagull.
To me though the star of the show was the surfing. It was a real skill to keep moving ahead of the wave, not to mention pulling off tricks. You had to position your board perfectly right on the re-entry or you’d fall off the board quicker than you can say “whoa dude that was a totally gnarly wipeout” or whatever lingo I picked up from watching Teenage Mutant Ninja Turtles cartoons.
It was pretty harsh that you sometimes got eaten by a shark though, maybe that was left in for a version of the game designed for sharks to play.
California Games was converted to all sorts of formats along the way – the C64 and NES versions were the most popular around the world, of course, but I remember sinking a lot of time into the Master System version. The BMX section in particular was a lot better on that system than any other to me. I was especially interested in the Lynx version – the only one to have simultaneous multi player! – and remember thinking that the waves in the surfing section looked amazing. You could pull off tricks a lot easier in the Lynx version, too.
And I didn’t even know there was a MegaDrive version until I was doing research for this comic! That looks pretty cool, I should give that a go sometime. And the Atari 2600! man, that version must look INCREDIBLE.
You know what, now that I think about it, I really missed out on a lot not owning a Lynx.
| Aug 10, 11 | Zombies Ate My Neighbors |
| Dec 7, 11 | Another World |
| Jul 28, 11 | Mail Order Monsters |
| Feb 22, 12 | Nebulus |
| Aug 20, 11 | Little Computer People |
So what if it was basically an overblown Breakout, Arkanoid was the killer app that sold me on the idea of using a mouse to control a game. Sure, you could play it well enough with a joystick but if you wanted total control you really needed to play it with a mouse.
Thanks to the simplicity of the game (I mean really, it was just a bat and ball game that you could make yourself in an afternoon) there wasn’t a bad home conversion. Even the Spectrum had a great version of Arkanoid! Chances are whatever you’re reading this on has a version of Arkanoid available for it. The DS had a neat one that came with a paddle you plugged into the GBA cartridge port – I thought it was funny we came so far along with technology that we went back to playing games with a paddle.
Anyway, it was the Amiga version that was the business back in the day. It looked just like the Arcade game, as long as you don’t mind a third of the screen being devoted to a bunch of logos and junk. But you got to play it with the mouse, and it felt glorious, and it made me mad I didn’t own an Amiga yet.
Who needs Dragon’s Lair when you got Another World! I never played much of this, but man I was jealous of my Amiga-owning friends when I first saw the intro.
Still, it’s a tremendous technical achievement, having graphics like this on a home computer! Too bad the gameplay always felt slow and repetitive to me. I know I probably shouldn’t compare it to a pure platformer like, say, Super Mario Bros. or Great Giana Sisters, but I know which one felt more fun and allowed more experimentation.
Send your hate mail to the usual address!
From Dust is amazing by the way. I can’t recommend it enough.
| Jun 7, 11 | Midwinter |
| Feb 29, 12 | Shadowgate |
| Jun 17, 11 | Bionic Commando |
| Jun 10, 11 | New Zealand Story |
| Aug 31, 11 | Ultima IV |
The whole intro sequence to Ultima IV was kind of creepy when you think about it. This woman just sitting there JUDGING ME on the spot for not knowing how to answer those damn cryptic questions. What did they do in the game, anyway? I could never figure it out, but then again Ultima was always a little bit complex for me. Actually, anything this side of Pong is a bit complex for me.
The Master System version was a bit meh, but it was awesome they tried anyway!
| Jul 17, 11 | Slap Fight |
| Apr 4, 12 | Cops |
| Oct 12, 11 | Magic Carpet |
| Jun 26, 11 | Raid Over Moscow |
| Jul 25, 11 | R Type |
Again, a game from an age where any regular daytime activity could be turned into a video game and nobody looked at you weird or nothing.
I can’t say I was ever really in love with this game, but as an artifact of the era it’s quite interesting. And holy cow look at how many machines it was ported to! That’s got to be a record, surely? Maybe Robocod has it beat…
I really feel bad for the artists on that game having to draw everything at that weird forced perspective angle. Ick. This is one of the few classic games where I think a first person perspective would be better.
| Jul 24, 11 | Outrun |
| Jul 26, 11 | Ancipital |
| Jul 10, 11 | Way Of The Exploding Fist |
| Feb 29, 12 | Shadowgate |
| Aug 20, 11 | Little Computer People |
I’ve been pushing off doing a comic about Elite since pretty much the day I started making these. It’s the greatest video game of all time and I spent weeks trying to think of a comic that would show it the respect it deserves.
Then I remembered what a complete bitch the docking sequence was and just did this instead.
I can’t understate how much of a big deal Elite was. For the first time here was a game that didn’t have lives and levels and a big boss that you had to beat. You made your own way around the universe, exploring, fighting, trading, learning and seeing what happens based on how you interact with the game. It was the first “sandbox” game and we’ve spent the last thirty years trying to make something as groundbreaking since. It was the game that really made me think that there was more to video games than it first appeared.
The C64 version was the one I spent the most amount of time with, but I have to give special credit to the unofficial GBA homebrew version which pretty much lived permanently inside my handheld for a year or two.
Note to anyone at Frontier who may be reading this: I will do anything, anything, for Elite 4.
And I really mean anything.
| Apr 4, 12 | Cops |
| Jul 17, 11 | Slap Fight |
| Aug 1, 11 | Altered Beast |
| Mar 21, 12 | Psi 5 Trading Company |
| Jun 11, 11 | Turrican |
This game seemed unnecessarily hard to me when it came out – it didn’t help that I was playing it on someone’s clunky Apple 2 with monochrome monitor and those weird joysticks that didn’t correct themselves. Still! People don’t understand how peanut butter and vegemite could be a good combination, so who am I to judge what turns out popular?
There was no Commodore 64 version, but they ported it to the Sharp X68000? What the hell?
October 2011 Edit: They DID make a Commodore 64 version! IT’S AWESOME!
| Sep 1, 11 | Mortal Kombat 2 |
| Dec 7, 11 | Another World |
| Jul 21, 11 | Mortal Kombat |
| Oct 19, 11 | Batman |
| Aug 9, 11 | Rainbow Islands |
American readers might remember this game as Death Sword. But they would also remember Cricket as Baseball so hey.
You modern people with your fancy book learnin’s might be accustomed to having fighting games with multiple characters, but back in the day we just had the same character fight itself with a slightly different colour scheme and we were happy with it, by golly.
At any rate, Barbarian was a cracker of a game, especially when you pull off the move where you swung around and chopped the other bloke’s head off. Could it have been the first fatality in a fighter? Hmm. Gonna stare out the window for a few hours and think about that one.
I really liked this era of fighting games, with a maximum of 16 moves available since you only had one 8-way joystick and one fire button to control the game with. It made the action slower and more tactical since each move had a counter-move.
The C64 version was the one I spent most hours on, but I have to give special credit to the Amiga version for being one of the few games that made the transition from 8 to 16 bit without somehow sucking in the process. The sound in particular was so cool, using lots of samples to simulate the clanging of swords. Until today I had no idea this game was converted to the Electron…I think it’s safe to say it’ll be the only Electron game on this site.
| Jul 25, 11 | R Type |
| Jul 14, 11 | River Raid |
| Jul 10, 11 | Way Of The Exploding Fist |
| Jun 19, 11 | International Soccer |
| Jun 3, 11 | Horace Goes Skiing |

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