This is so much better than it has any right to be. There’s lots of exploring, some shooting, and a fantastic sense of exploration and adventure. I bought the 2600 cartridge and had a fantastic time with it. The little touches like being able to shoot the lights are great, but I feel bad for the people who went though the trouble of installing them.
Posts Tagged ‘Atari 2600’
BZZZT BZZZT HUMAN BZZZZT BZZZRT
Playing this on the 2600 was such a let down. You go from this awesome box artwork:
Well, sometimes these questions need to be asked.
Look, I have to admit, I was never a huge fan of Centipede or Millipede. I think when I was a kid it was too hard for me and later it was too simple? I dunno. Still, I like what it tried to do!
Spy Hunter was a fantastic arcade game, and in my mind an even better C64 game because I wouldn’t have to beg my parents for money to play it and then beg the arcade operator to put a phone book next to the cabinet so I could reach the controls ><
My favourite bit was using the oil slick and watching the other spies (where they all spies?) slip all over the place!
Actually wait my real favourite bit was lining up with the truck to get repairs, that reminded me of Knight Rider.
Oh hang on my favourite bit was bashing the other cars into the side of the road.
Wow, this game has a lot of my favourite bits!
(This comic was a bonus extra for my beloved Patreon supporters that I posted over a year ago – become a supporter for only $1 a month to get lots of behind the scenes goodies!)
I loved this game to bits on the old Atari 2600 – the game just felt like it was incredibly huge, and there was so much to explore. It’s one of the first games that had a map you had to memorise, and there were secrets galore waiting to be discovered. Heck, I saw a map of the game a few months ago and was astounded to discover there was a room I didn’t already know about!
But I never could understand why Pitfall Harry couldn’t just jump over Roland the Rat near the beginning, that always felt cheap.
I think it’s time that we, as a gaming community, finally get together and come to terms with one of the industry’s deepest shames: Klax wasn’t as good a game as we say it was.
I know reading that hurts. You’re probably angry at me right now. “NO!” you might be screaming, “KLAX WAS A ’90s PUZZLE GAME MASTERPIECE!” and to be honest I understand. We’ve all been there. We’ve all fired up Klax at one point or another, determined to have fun at this overly complex puzzle game. Some of us found the courage to admit that it wasn’t as addictive as everyone else was saying it was, is all. Some of us owned Lynxes and couldn’t play Tetris. I get it.
But now the ’90s are over, and there is no longer time for Klax, and we can move on with our lives with new hope.
The first thing I do after surviving a plane crash is grab my gun and kill everyone who comes running towards me, it’s a natural response really.
Ikari Warriors! I really enjoyed this in the arcade for the couple of times I was fortunate enough to find a cabinet, but the unique control system made it a bit of a rarity. It had a conventional eight-way joystick to control movement, but the joystick also rotated so you can change the direction the player faced. Kind of like what if Smash TV‘s perfect twin-joystick controls got smooshed into one sorta-working joystick deal.
The home conversions worked better, especially because once you paid for the game (you did pay for your copy right…definitely no eagle holding a floppy disc graphic appearing when you first load the game here, no sir, cough) you could play lots of times and get better at it and get further into it each try. And it was a great laugh in two player mode as you steal the tank your mate was going after only to get it blown up a few seconds later.
But ugh that music. That 17 second-long music, that just looped forever, NO THANK YOU SIR.
Yep, my early video game addiction led me down a path of hardcore criminal activity, and before you know it I was pirating video cassettes and littering like no tomorrow. Damn you, video games!
My dad did indeed try to play Pole Position, and it cracked me up that he couldn’t play it right, because grown ups were just meant to know these things, like how could you not know how to play Pole Position?
Anyway! I really did enjoy the Atari 2600 version of Pole Position, even though it was an extremely simple interpretation of the arcade game, and I eventually got so good at it that I had to play it left handed to get any sense of challenge from it. I think it’s fair to say I got my $50 of value!
And here’s the video of me making this comic – it’s funny how the script changed so much towards the end I think…
My quest to find work for all my classic video game character buddies continues with some occasional hiccups.
I can’t say that I was ever a huge fan of Q*Bert back in the day – the visuals were nice and all but my feeble brain could never get used to the diagonal controls and the wacky concept of “height” in a video game. It holds up better than expected today, but I don’t think poor old Q*Bert will be getting another sequel any time soon.
I will have to give credit to the guy for being one of the first real video game avatars that people could relate to as an actual character instead of just a bunch of dots on the screen. His big goofy expressions and swearing got him licensing deals for toys and books and even this bizarre Saturday morning cartoon, take it away Q*Bert, you’ll always have the glory years:
Poor old E.T. has been stuck in a hole for thirty years which is kind of ironic considering that’s all that happened to him in the Atari 2600 game too.
I do remember this game coming out for the Atari 2600 and I think my neighbour bought a copy which I played for a whopping three minutes before getting annoyed with it. Everyone goes on about how E.T. would get stuck in a hole or the game was confusing but that wasn’t my big problem with it. My main objection with the game was that you played as E.T. and I didn’t want to play as him, he was slow and boring. I wanted to play as Elliot and do flips on my bicycle and fly around on my bicycle and come to think of it I probably just wanted to ride a bicycle.
In conclusion, California Games was the game E.T. should have been.