Hands up everyone who only played this game because of its awesome title, before realising that it’s a pretty pedestrian game? It’s basically the same wander around, shoot things, pick up keys seen later in Zombies At My Neighbours but less funny.
Posts Tagged ‘Atari ST’
Hey I’m just happy I didn’t resort to doing some stupid Simpsons joke. Arkanoid II is a fantastic game that I played a lot on the C64 (uh, of course) and the Amiga, because of its lovely mouse integration. It felt great to move the paddle around with the mouse like that!
Crazy to think we paid full price for a Breakout clone…
Man oh MAN I wanted to love this game so so damn much! I am an absolute sucker for platform games with cute graphics and bold colours, and Pac-Land had this in spades. The movement of Pac always seemed a bit off and stiff, and there was this little delay when you tried to slow down. Jumping was a bit of a hit and miss affair, but those things I could look over if it wasn’t for the pool sections. Every now and then there would be this diving board that you were meant to use to jump over this big pool and apparently you had to wiggle the stick a lot and I never got it right and just remembering it makes me angry damn it.
Does anyone remember the Pac-Man cartoon that Pac-Land was based on? Yikes!
I absolutely adore Wonderboy in Monsterland! It is one of my all time favourite games – a delightful mix of RPG and platform action that worked surprisingly well as an arcade game but became a must-play on home machines. It’s a damn sight more fun than the original Wonderboy, though you don’t get to crack open eggs, and more light hearted than Wonderboy in Monsterworld.
Huh, I forgot I also did a comic about Wonderboy 3: The Dragon’s Trap too. That’s a lot of Wonderboy!
I first played Monsterland on the C64, a very nice conversion that was let down by tiny sprites and way-too-frequent pauses for loading. The Sega Master System version was the one I sunk the most number of hours into, and that’s the one I return to again and again. It recently got re-released for the PlayStation 3, and that is fun too and of course arcade-perfect.
I never got to play the PC Engine version! The Games Machine practically drooled over that one! I wanted a PC Engine SO BADLY looking at their preview of Wonderboy in Monsterland.
At any rate, none of the bar operators in the game thought twice about selling wine to a minor, which was just plain weird when you think about it. What kind of place is Monsterland anyway?!
(This comic was a bonus extra for my beloved Patreon supporters that I posted over a year ago – become a supporter for only $1 a month to get lots of behind the scenes goodies and bonus comics!)
When the Batman movie came out in 1989 there was nobody around that was a bigger fan of Batman than me. I was completely obsessed with the character, I thought he was just the coolest, and I fondly remember taking the day off school to go see the movie on opening day!
You have to understand that the Batman movie was the pop culture event of the year. You couldn’t swing a bat without hitting some merchandise or mention of the film. It was all anyone talked about for months! I couldn’t have been more excited, sitting in the theatre with my Batman cup of Batsoda and eating Batman popcorn.
It was the greatest movie I had ever seen, but to be fair I hadn’t seen that many movies up to that point and Bill And Ted’s Excellent Adventure wasn’t to come out in Australia for a few months yet.
Anyway, if I was Bruce Wayne I would have been pretty ticked off at Alfred just inviting Vicki Vale into the Batcave like that. And why was Bruce Wayne wearing glasses? That was weird. It was a weird movie if you look back on it.
My favourite bit of the game was the driving sequence, especially on the Amiga version which was in 3D and not top-down like the Commodore 64 one. Still, the games were far better than they had much right to be!
Poor ol’ Mr. Heli just can’t catch a break (but I guess he’ll catch a cold).
I liked playing Mr. Heli a lot! It was a cute little shmup, and I liked the adorable vehicle designs, and the way you had to destroy the environment to get money and access to shops. The comic was originally going to be about how much of a hassle it was to go to the shops to get some milk, but that would have required lots of drawing and you guys know how I feel about effort.
Mr. Heli also had homing missiles, which as we all know are just the absolute best thing to have in any video game. I’d like a video game with JUST homing missiles. Like, you play AS a homing missile and you fire out other homing missiles at other homing missiles that would be neat someone get the boss of videogames on the phone let’s do a deal.
Things I want to do when I go to New York City:
Buy a hot dog from those street vendors while talking to someone else about anything that is not hot dogs.
Watch a baseball game, I don’t even like baseball but I know I’ll be fiercely angry about whoever loses because the ref was bliiiind.
Find a dead body in Central Park.
Basically what I’m saying is I watch too much Law And Order.
Fun fact: The NES version of this was mostly coded by Gary Liddon, ex-Zzap! 64 reviewer and future CRACKDOWN whiz so how awesome is that.
I think a modern-day Roadblasters would be a lot of fun! Even something like a game that overlays on top of your car’s windscreen to make it look like you can shoot everyone in traffic. That could be pretty interesting, just pressing buttons that send out virtual missiles to the car in front of you and displaying giant fireballs when they “hit”.
Someone get me the boss of videogames on the phone, this idea is gold.
Anyway! I was never a huge fan of Roadblasters in the day, the racing wasn’t as good as other games of the day like OutRun and the shooting wasn’t as much fun as Chase HQ: Special Criminal Investigations. I mean it was OK don’t get me wrong but when you’ve only got two dollars to spend in the arcade it’s a bit of a tough proposition.
I think it’s time that we, as a gaming community, finally get together and come to terms with one of the industry’s deepest shames: Klax wasn’t as good a game as we say it was.
I know reading that hurts. You’re probably angry at me right now. “NO!” you might be screaming, “KLAX WAS A ’90s PUZZLE GAME MASTERPIECE!” and to be honest I understand. We’ve all been there. We’ve all fired up Klax at one point or another, determined to have fun at this overly complex puzzle game. Some of us found the courage to admit that it wasn’t as addictive as everyone else was saying it was, is all. Some of us owned Lynxes and couldn’t play Tetris. I get it.
But now the ’90s are over, and there is no longer time for Klax, and we can move on with our lives with new hope.
The first thing I do after surviving a plane crash is grab my gun and kill everyone who comes running towards me, it’s a natural response really.
Ikari Warriors! I really enjoyed this in the arcade for the couple of times I was fortunate enough to find a cabinet, but the unique control system made it a bit of a rarity. It had a conventional eight-way joystick to control movement, but the joystick also rotated so you can change the direction the player faced. Kind of like what if Smash TV‘s perfect twin-joystick controls got smooshed into one sorta-working joystick deal.
The home conversions worked better, especially because once you paid for the game (you did pay for your copy right…definitely no eagle holding a floppy disc graphic appearing when you first load the game here, no sir, cough) you could play lots of times and get better at it and get further into it each try. And it was a great laugh in two player mode as you steal the tank your mate was going after only to get it blown up a few seconds later.
But ugh that music. That 17 second-long music, that just looped forever, NO THANK YOU SIR.