OK, shameful admission time: As a kid I was never really into Transformers. I knew they were cool, and I had friends who had dozens of the damn things, but I dunno they just never grabbed me the way, say, He-Man did. I thought the little hologram stickers that you had to rub to reveal were pretty cool!
Posts Tagged ‘C64’
I loved this game to bits on the old Atari 2600 – the game just felt like it was incredibly huge, and there was so much to explore. It’s one of the first games that had a map you had to memorise, and there were secrets galore waiting to be discovered. Heck, I saw a map of the game a few months ago and was astounded to discover there was a room I didn’t already know about!
But I never could understand why Pitfall Harry couldn’t just jump over Roland the Rat near the beginning, that always felt cheap.
I really don’t have anything to say about Miner 2049’er. It’s an old video game! I make comics about old video games from time to time. For some reason I have a copy of this for the original Game Boy, and I liked it! That’s as much as I know about Miner 2049’er tune in next time folks.
I’m sorry please forgive me.
Anyway! I really loved Gyruss. It was a cool arcade game, with that big dome monitor thingy? And I really enjoyed playing it on the humble Commodore 64 of course. I think there was a cartridge version early on in the C64’s life that I borrowed somehow and wow, was it nice to play cartridge games on a machine that had gotten me used to waiting 20-40 minutes for a game to load.
This was one of the first games people could play on the Commodore 64:
Of course, legend has it that this game was named in honour of Commodore CEO Jack Tramiel, and I’m amazed he didn’t just fire everyone involved.
I honestly couldn’t think of a game as generic and bland as Karnov, but some of you people requested it, and I think you’re all loony for it!
How good would a convention be where you could get autographs of your favourite gaming icons though. I’d pay good money to get Wizball’s autograph, which would be something special, particularly since balls don’t have hands.
I think a modern-day Roadblasters would be a lot of fun! Even something like a game that overlays on top of your car’s windscreen to make it look like you can shoot everyone in traffic. That could be pretty interesting, just pressing buttons that send out virtual missiles to the car in front of you and displaying giant fireballs when they “hit”.
Someone get me the boss of videogames on the phone, this idea is gold.
Anyway! I was never a huge fan of Roadblasters in the day, the racing wasn’t as good as other games of the day like OutRun and the shooting wasn’t as much fun as Chase HQ: Special Criminal Investigations. I mean it was OK don’t get me wrong but when you’ve only got two dollars to spend in the arcade it’s a bit of a tough proposition.
Alright, here’s my Terry’s Big Adventure story.
As I’ve told you before, I used to get a big batch of new Commodore 64 games every fortnight from the local computer club. I would scour the magazines for reviews of all the greatest games around, and make sure that I had enough blank floppies to get ‘evaluation’ copies. For one reason or another, I had a couple of spare blanks at the end of one of those club meetings, so was just grabbing random games and figured something might be interesting.
One of those games was Terry’s Big Adventure, a cute and colourful take on the Super Mario Bros. formula that replaced jumping on goombas with attacking them with yo-yos. It was a very pleasant game, with cheerful music and bright backdrops to accompany you on your journey through the various worlds. I liked how you got knocked back a bit when you hit an enemy, that was a cool touch and stopped you from just rampaging through each stage.
Anyway, for some reason my sister really got into Terry’s Big Adventure. She liked Great Giana Sisters a lot a year or two prior, and this was outwardly similar, so it made sense in retrospect but man she ticked me off. Every single day after school she would race me home in order to get to the Commodore 64 first and then just play Terry’s for like three hours while I waited for her to get off and play some real game like…oh I dunno, probably Elite again.
After weeks of this I had had enough of her hogging my Commodore 64, and I did what any sensible person would do: I formatted the Terry’s Big Adventure disk.
She didn’t speak to me for years after that.
I was not a good person, now that I think of it.
I think it’s time that we, as a gaming community, finally get together and come to terms with one of the industry’s deepest shames: Klax wasn’t as good a game as we say it was.
I know reading that hurts. You’re probably angry at me right now. “NO!” you might be screaming, “KLAX WAS A ’90s PUZZLE GAME MASTERPIECE!” and to be honest I understand. We’ve all been there. We’ve all fired up Klax at one point or another, determined to have fun at this overly complex puzzle game. Some of us found the courage to admit that it wasn’t as addictive as everyone else was saying it was, is all. Some of us owned Lynxes and couldn’t play Tetris. I get it.
But now the ’90s are over, and there is no longer time for Klax, and we can move on with our lives with new hope.
I liked Pool of Radiance a lot, but I have to give my preference to Bard’s Tale in the long run. The game’s plot never really made me understand what the problem was – the city the characters started in seemed like it was doing just fine, so why not just, y’know, chill out at home or whatever?