If I was stuck on a desert island I would slowly* drive everyone mad by saying how much this was just like on the TV show LOST and how much I enjoyed the TV show LOST and have I told you about how great the TV show LOST is?
Posts Tagged ‘Game Boy Color’
This comic stars my buddy Frank. Frank and I used to review Game Boy games for GameSpot back in the day, and most of them were terrible, absolute stinkers. After Pokémon broke out publishers released hundreds of Game Boy games hoping to ride the handheld’s surprise wave of success, but the thing about the Game Boy is that you have to be clever about how you make games for it since it’s basically a pocket calculator with a joypad and some buttons.
There were classics like Tetris and Wario Land and Tetris Attack that I sunk approximately infinite hours into, and then there were the Game Boy Army Men games.
Army Men was not a great franchise, but I guess it sold enough on the various machines the 3DO company inflicted it on that they kept making them for a few years, and after a while Stockholm syndrome sets in and you end up liking Army Men and I think that’s what happened to poor old Frank.
As jarring as the change from the cute and cuddly Conker in Conker’s Pocket Tales to Conker’s Bad Fur Day, the latest iteration of the character is even more of a shock. But what do I know about bringing classic platform heroes back?
I liked this game back in the day of me playing too many Game Boy games all the time, and it was pretty good! I mean, playing platformers on the original Game Boy was never that much fun to begin with, thanks to that horrid screen, but Rare delivered the goods as per usual.
Rampage World Tour did the best it could with what was a limited pallet of gameplay components, and I liked the Plasticine graphics, and uh I think I’ve run out of things to say about Rampage World Tour OK thanks bye everyone enjoy your weekend.
(This comic was a bonus extra for my beloved Patreon supporters that I posted over a year ago – become a supporter for only $1 a month to get lots of behind the scenes goodies!)
Okay look I am probably totally being unfair to poor old Gex, he was a hero too cool for this world.
You know it’s only a matter of time before second hand DDR machines get pulled out at Weddings, Barmitzvahs and Funerals.
To this day I still can’t believe I spent $500 on a PS1 modchip and a pair of dance pads when DDR-mania was in full swing. I had way too much money back then ><
I was also crazy unfit then too and couldn’t get through even a basic song without having to sit down and catch my breath for an hour Jesus working from home was not a good fit for me back then.
Anyone remember the Game Boy Color version? What was up with that
I think it’s time that we, as a gaming community, finally get together and come to terms with one of the industry’s deepest shames: Klax wasn’t as good a game as we say it was.
I know reading that hurts. You’re probably angry at me right now. “NO!” you might be screaming, “KLAX WAS A ’90s PUZZLE GAME MASTERPIECE!” and to be honest I understand. We’ve all been there. We’ve all fired up Klax at one point or another, determined to have fun at this overly complex puzzle game. Some of us found the courage to admit that it wasn’t as addictive as everyone else was saying it was, is all. Some of us owned Lynxes and couldn’t play Tetris. I get it.
But now the ’90s are over, and there is no longer time for Klax, and we can move on with our lives with new hope.
I remember the first time I saw Street Fighter Alpha. It was in a distant arcade just outside one of our city’s biggest universities – I’d only found out about it being there thanks to some excited posts on an early Usenet group in the dark, dim days of the early Internet.
And it was beautiful.
You have to know just what a shock to the system the anime-style visuals were. This was before the likes of the VS series made it common place, when it was really only seen in ‘off brand’ games like Darkstalkers, and it gave the Street Fighter franchise a much-needed fresh coat of paint. After all, the previous few years of new Street Fighter games were just re-re-re-releases of the last game with a few new characters or a speed boost or whatever. Suddenly it’s a new roster of characters and new combo systems and ohh it’s just so pretty.
I really liked it because man did it feel like they souped up Ryu’s range and since I just main as him it was awesome.
I walked up to the manager and told him I wrote for the country’s biggest newspaper, and did I mind letting me play on the machine for free for a while so I could review it?
You wouldn’t believe how many times that line actually worked back in the day. It wasn’t a total lie, I was doing some freelance stuff at the time, but he didn’t even check my credentials or anything. Ah, good times!
(Shameless plug time: I’ve also made a comic about the sequel, my favourite fighting game of all time, Street Fighter Alpha 2, and it’s only available in Super Blow The Cartridge, available NOW!)
Mario Golf might seem like a silly idea at first, but it’s actually pretty brilliant.
Golf is fun to play in a video game, and Mario is always good, so how can it now be worth your time? The Nintendo 64 Mario Golf was OK I guess, but I can’t recommend the Game Boy Color version highly enough, for some reason that one just got me in a big way and wouldn’t let go for months. The RPG mode added so much to the regular game. I guess it also helped that when I first got it I was on a few international flights and we didn’t have in-flight wifi or whatever back then, so it was 10 hours of me with a Game Boy Color trying not bother the passenger next to me with that dinky little LED light thing that you plugged into the top so you could play in the dark.
Man, I was gutted when the save battery failed on me after I unlocked the final course, and haven’t had the heart to go back. Maybe one day…
Digital Leisure were kind enough to supply me with a review copy of Dragon’s Lair for XBLA, which came out a week or two ago, and you guys were kind enough to vote for Dragon’s Lair as the comic to make this week, so didn’t this all come together nicely!
I’ve always had a bit of a soft spot for Dragon’s Lair, not because of the OMG IT’S LIKE A CARTOON factor but the character design of Dirk was always cool. I just liked the way he wasn’t a buff swashbuckling macho bloke but a guy who basically stumbled his way around Singe’s castle almost by accident. It was a neat alternative to the typical video game protagonist, and even the dysmal-to-average home conversions carried that through.
But now we have what is basically the most perfect version of Dragon’s Lair you can get – with crisp video quality, neat presentation and even Kinect support.
Yeah…Kinect support. And oddly enough, it’s not as dumb as it sounds! You’re basically tasked with acting out the actions required in each screen – so instead of pressing left to jump left, you actually jump to the left (and then a step to the right?) and you see Dirk do the action. It’s actually kind of neat. Look, put it this way, I’d rather be using my Kinect for this instead of Dance Central.
There’s even an ‘easy’ mode where little light up icons appear on the screen to explicitly tell you what direction to press next ahead of time, which I have no problem admitting using, and what is effectively a ‘super easy’ mode that is where they make the game look like it’s running through an old arcade monitor and they put the warning icons next to each other in the top right corner of the screen so you don’t even need to move your eyes around the screen to know what you’re supposed to press next. That was neat.
Oh! One thing that bugged me was that it went BEEP! every time you pressed a direction, and the volume of the BEEP! is way louder than the audio of the game, so it gets annoying real quick. You can turn it off in the menus thankfully but it’s on by default, so watch out kids.
Nice little extras, too, such as the ability to watch the game play itself, watch the trailer and even unlock cool little avatar awards which I would totally use if I wasn’t in a life long commitment to my Crackdown 2 avatar items.
So yeah…I actually recommend this if you want a definitive version of it, and I like having at least one definitive version of every important game. I’m glad I own it and if you care about retro games too.
Let’s talk about the home conversions for a minute. Most of them were pretty dreadful. The Amiga version was probably the most visually close to the original until you got to things that were more like ports instead of conversions, but the visual resemblance meant it was on like a half dozen Amiga disks that loaded so slowly it quickly lost any potential reward. The NES version was dog-awful, though it did seem to spawn a sort-of spin-off game with Dirk the Daring and Frankenstein, no idea what that was about. The C64 game was…misguided. Why go through the trouble of redrawing everything so it doesn’t look like the arcade game, but keep the whole linear gameplay? It was kind of nice how the next scene loaded while you were playing the previous one, but that’s about all I can say in its favour.