Posts Tagged ‘Genesis’
Not many people remember Skitchin’. It was a late-era MegaDrive game from EA that came at a time when people were starting to gear up for new systems like the PlayStation or the Saturn, or at the very least the Road Rash formula wasn’t turning heads any more. It’s a shame, because it’s one of my favourite MegaDrive games and fans of Road Rash should really do themselves a favour by playing it.
It’s basically Road Rash, but you’re on rollerblades instead of motorbikes and you can get speed and points boosts by “hitching” onto the back of vehicles, like Marty McFly did with his skateboard in Back To The Future. Each level is a race against other Skitchers, and you can punch them out of the way or use the environment like oncoming cars or oil spills to inflict more damage on them. There’s also ramps, and when you’re launched in the air you can perform tricks to earn extra points, which then gives you more cash at the end of the level to upgrade your skating gear. The action is fast, the roads are that nice long winding path that games like the early Road Rash and Need For Speed games got so right, and it’s just absolutely dripping in early ’90s grunge aesthetic that I just adore.
Special mention must go to the soundtrack, by Jeff van Dyck, who got lots of crunchy guitar sounds out of the MegaDrive’s FM chip. You should go check out Assault Android Cactus, because he did the soundtrack to that and it’s one of my favourite new games ever, seriously it’s amazing but anyway.
Back when I was in AAA game development we got word that EA were interested in hearing from developers who wanted to revive one of their old games. I immediately started writing a next-generation Skitchin’ pitch, but everyone else in the office just wanted to remake Wing Commander. Philistines!
As soon as we discovered that you could just stand in front of the goalie for as long as you like and wait for him to pass the ball to you, FIFA 94 became hilariously unfair around our parts.
Damn it Sega stop with this Online nonsense and make another proper Phantasy Star game already, what’s stopping you? GUH.
And release it on the Dreamcast 2 while you’re at it.
I think a modern-day Roadblasters would be a lot of fun! Even something like a game that overlays on top of your car’s windscreen to make it look like you can shoot everyone in traffic. That could be pretty interesting, just pressing buttons that send out virtual missiles to the car in front of you and displaying giant fireballs when they “hit”.
Someone get me the boss of videogames on the phone, this idea is gold.
Anyway! I was never a huge fan of Roadblasters in the day, the racing wasn’t as good as other games of the day like OutRun and the shooting wasn’t as much fun as Chase HQ: Special Criminal Investigations. I mean it was OK don’t get me wrong but when you’ve only got two dollars to spend in the arcade it’s a bit of a tough proposition.
This is a comic about an old MegaDrive / SNES game called Boogerman. Someone asked me to make a comic about Boogerman and so here it is. That’s all there is to it. Bye.
No lie, I would watch the crap out of this show every week.
So what can anyone say about Doom that hasn’t been said before? I remember when it came out I had to work some intense voodoo to get it running on the family PC – a dusty old Commodore-branded 386 that by all rights shouldn’t have even been able to load the damn thing, let alone run it – and then realising that I needed to upgrade RIGHT THEN AND THERE.
Doom was awesome! We had a lot of fun hooking up several PCs with arcane serial and printer port connections just to get some deathmatch going, and none of us realised just how bad we were at playing the damn thing. This was before you could look around with the mouse, for Chrissakes. Good times!
Oh I sunk an inordinate amount of time into the Super Nintendo version, that was strangely fun, and then I spent a small fortune finding a 32X cart that I never played WHY DO I DO THESE THINGS.
Samurai Shodown is the real deal, folks. It’s got awesome sword fights, an over-excited voice over artist and a DANCING BACKGROUND BEAR.
You know how I keep doing Street Fighter comics where I mention I am actually terrible at Street Fighter? I am even worse at Samurai Shodown. I don’t know half the character’s moves. I have yet to understand why characters turn red and I guess I’m meant to do something? No idea. I just love smacking people around and the cool little sword trick Hoamuru does when he wins.
I managed to find the Japanese version of the Game Boy port, and played the CRAP out of it on the Super Game Boy, that was a load of fun. It was equally incomprehensible but again, just a load of fun to stab people with.
Oh yeah! This is the first Blow The Cartridge appearance of Turbo, the old dude in the wheelchair that hung around the video shop we played arcade games, and I did use this trick to FINALLY win a round against him. I mentioned him a while ago in the Final Fight comic write up too. I wonder what he’s up to now?
I think it’s time that we, as a gaming community, finally get together and come to terms with one of the industry’s deepest shames: Klax wasn’t as good a game as we say it was.
I know reading that hurts. You’re probably angry at me right now. “NO!” you might be screaming, “KLAX WAS A ’90s PUZZLE GAME MASTERPIECE!” and to be honest I understand. We’ve all been there. We’ve all fired up Klax at one point or another, determined to have fun at this overly complex puzzle game. Some of us found the courage to admit that it wasn’t as addictive as everyone else was saying it was, is all. Some of us owned Lynxes and couldn’t play Tetris. I get it.
But now the ’90s are over, and there is no longer time for Klax, and we can move on with our lives with new hope.
(WARNING: The events and situations depicted in this comic did not actually occur in the video game “Dr. Robotnik’s Mean Bean Machine”! This is a work of fiction!)
Man, did I love Dr. Robotnik’s Mean Bean Machine or what. It was my first exposure to Puyo Puyo, even though I had long-heard about how awesome it was in Japan, and (I think) this was the first western release of the game, so of course I absolutely devoured it upon release. It was an addictive puzzle game in single player, but when you had two equally-matched human players fighting it out, sending waves and waves of junk blocks back and forth between each other…I really can’t think of many games that come close to how fun and instantly addictive as this was.
And it still holds up! I recently started playing it again as part of the Sega MegaDrive Collection on PlayStation 3, and found myself surprised at how much fun it was. It’s quite a soothing experience when you’re in the zone. For some reason I’ve developed a habit of intentionally filling the playfield with random blocks and then trying to clear it all out at the last minute, and the cartoon characters are great to watch. Give it a try, it’s on practically every platform ever!