I always think it’s cute when people tell me Mortal Kombat was a good game with a straight face. It’s like saying dogs are just as good as cats. PFFFT.
Posts Tagged ‘Genesis’
Micro Machines was an awesome game and simple and fun and it didn’t have a bunch of cutscenes in fact there was no story at all.
Funny how a game like this is way more memorable than the latest CINEMATIC SNORE FEST.
Sensible Software’s classic game was just about perfect, I mean I bought this game like four separate times because I’m such a sucker for it.
But GEEZ would it have been too hard for us to be able to shoot the God damn ducks?
I ended up buying this game quite a few times thanks to it being ported around a lot. The SNES version was pretty darn good, having faster loading and (I think) mouse support, which was the best of both worlds.
This game seemed unnecessarily hard to me when it came out – it didn’t help that I was playing it on someone’s clunky Apple 2 with monochrome monitor and those weird joysticks that didn’t correct themselves. Still! People don’t understand how peanut butter and vegemite could be a good combination, so who am I to judge what turns out popular?
October 2011 Edit: They DID make a Commodore 64 version! IT’S AWESOME!
I keep buying Robocod because they keep re-releasing the darn thing. The MegaDrive version is my favourite, of course, but it’s just so huge and cute and full of hidden surprises that I can’t resist quad dipping.
I bought the Nintendo DS version when it came out and my wife played it while I was out one day. I came home to her livid. “BAD GAME”, she growled, pointing at the Robocod cartridge like it was a puppy that just messed up the rug.
“VERY BAD GAME.”
Forget finances, politics or religion – Robocod is an issue that really tests a marriage.
And man oh man, I think Robocod wins the prize for being the game that got converted to the most number of machines. It was released in that curious nexus where 8, 16 and 32-bit machines all peacefully coexisted and had new games released for them. I know I spent a fortune of magazines at the time keeping up with it all…and now look where all of it got me!
This is a hard game to write about, because I only really remember a couple of things about this game:
- It ended up getting converted to, like, everything.
- We had Turrican while everyone in America and Japan had Metroid
- It was really freakishly hard
- THAT GIANT FIST AT THE END OF THE FIRST LEVEL HOLY GOD HOW DID THEY DO THAT ON THE COMMODORE 64 WOW
Oh man this game you guys, this game.
New Zealand Story is almost exactly like how I imagine every game should be. It’s not quite Rainbow Islands, but it’s bloody close and so you should really make time to play it at some point.
The section where you get eaten by a whale (here portrayed by Peter Jackson for some reason I thought was funny back when I wrote it) blew my feeble little mind back in the day, and it’s a great example of how games with imaginative sequences will always stand the test of time. (They’re also the ones that are easier to make comics about…)
Tiki’s shoes looked awesome, too.
I always wanted to play the PC Engine version. In fact I always wanted a PC Engine. What a cute little console it was! What an awesome little name it had! Shame it never came out here. I made do with the Master System version which was, like most Master System arcade conversions, way better than it should be.