OK so you have to know who Dave Sim is to get the joke, but I didn’t really have much else to work with here.
Posts Tagged ‘PC’
American readers might remember this game as Death Sword. But they would also remember Cricket as Baseball so hey.
You modern people with your fancy book learnin’s might be accustomed to having fighting games with multiple characters, but back in the day we just had the same character fight itself with a slightly different colour scheme and we were happy with it, by golly.
At any rate, Barbarian was a cracker of a game, especially when you pull off the move where you swung around and chopped the other bloke’s head off. Could it have been the first fatality in a fighter? Hmm. Gonna stare out the window for a few hours and think about that one.
I really liked this era of fighting games, with a maximum of 16 moves available since you only had one 8-way joystick and one fire button to control the game with. It made the action slower and more tactical since each move had a counter-move.
The C64 version was the one I spent most hours on, but I have to give special credit to the Amiga version for being one of the few games that made the transition from 8 to 16 bit without somehow sucking in the process. The sound in particular was so cool, using lots of samples to simulate the clanging of swords. Until today I had no idea this game was converted to the Electron…I think it’s safe to say it’ll be the only Electron game on this site.
This could also be a joke about Star Wars Arcade but to hell with drawing that huge cabinet. Anyway, the story goes that on the last mission of X-Wing, the famous Death Star Trench Run, I turned the monitor off and let The Force guide me to hitting the exhaust turret just at the right time.
Did I really do it? Were my reflexes that razor sharp back then? Was I too busy playing Super Mario Kart instead? Who knows! I can barely remember what I had for breakfast these days. Must be all the bourbon I put on the corn flakes.
God damn do I want a new X-Wing game.
So, let me clear to my American readers: I’m not talking about your Bionic Commando.
There were two distinctly different Bionic Commandos. One is the one commonly known to American (and Japanese too, I should add) players as the NES game, with the map screen and the infiltration and whatnot. The other is the European conversion of the arcade original, with the awesome music and the great gameplay and the fun and the laughter and good times for all.
You can keep your NES version, I’m sticking with the C64 port which I loved dearly. I bought the NES remake for Xbox LIVE Arcade a year back and had no idea what the attraction was.
Oh, there was an American-made port of the arcade version released for the C64, and it was pretty much terrible. Avoid that one if you can.
Oh and the Amiga version was pretty terrible too, what a waste considering how arcade perfect it could have been.
The PC version was cack and I remember telling people not to buy it at the game stores I frequented. What an annoying prat I was!
So I guess what I’m saying is that I prefer the C64 version fo a game above all others, now there’s a shock.
Oh man, the cloth maps they used to bundle with Ultima games were awesome, but you had to be careful with them.
I played Ultima V an awful lot back in the day. The game just kept getting bigger and bigger and bigger the more I played it, and the idea of playing a small part in an independently functioning world was tremendously appealing. The conversation system was also fantastic and I spent most of my time just walking up to random NPCs just typing in whatever words I could think of in order to get different responses. It was also super cool how if they asked you for your name and you gave them a fake name they acted like they didn’t believe you.
It was a small touch, but damn, what a clever idea.
I never ended up finishing it, but I know I really should one day…
I really liked this game a lot when it came out in the arcades. It was during the late ’80s period where all sorts of random things were appearing in the arcade market because 2D games were dying and pretty much any silly idea could have a coin box slapped onto it. This was the era of A.P.B., Paperboy and Klax.
These days if Toobin’ was to be brought back the two guys would be buffed up testosterone dudes who should mutant nazi crocodiles with space grenades made from dolphin teeth. And they would swear and have sex with aliens for no apparent reason.
Still though, a bit of en environmental message wouldn’t go astray. They just threw a ton of Coke cans down that river.
I even ended up making a clone of this game with the Shoot ‘Em Up Construction Kit, but it wasn’t especially good. Still it was a good way to spend a couple of days. I wonder if I still have the original somewhere…
This game was so far ahead of it’s time that it’s amazing the technological cavemen of the time knew what to make of it. A huge 3D sandbox world, multiple vehicles, 32 different player characters each with unique abilities, a proceduraly generated campaign that reacts to how you do…such a clever little gem.
Some of the sections weren’t really friendly though, requiring such inhuman precision that you’re guaranteed to crash if you breathe too heavily while touching the mouse. Still, the concept of the game was so enthralling that it was easy to forgive while you trawl around the massive landscapes eager to see what was over the next hill.