I liked Pool of Radiance a lot, but I have to give my preference to Bard’s Tale in the long run. The game’s plot never really made me understand what the problem was – the city the characters started in seemed like it was doing just fine, so why not just, y’know, chill out at home or whatever?
Posts Tagged ‘PC’
(WARNING: The events and situations depicted in this comic did not actually occur in the video game “Dr. Robotnik’s Mean Bean Machine”! This is a work of fiction!)
Man, did I love Dr. Robotnik’s Mean Bean Machine or what. It was my first exposure to Puyo Puyo, even though I had long-heard about how awesome it was in Japan, and (I think) this was the first western release of the game, so of course I absolutely devoured it upon release. It was an addictive puzzle game in single player, but when you had two equally-matched human players fighting it out, sending waves and waves of junk blocks back and forth between each other…I really can’t think of many games that come close to how fun and instantly addictive as this was.
And it still holds up! I recently started playing it again as part of the Sega MegaDrive Collection on PlayStation 3, and found myself surprised at how much fun it was. It’s quite a soothing experience when you’re in the zone. For some reason I’ve developed a habit of intentionally filling the playfield with random blocks and then trying to clear it all out at the last minute, and the cartoon characters are great to watch. Give it a try, it’s on practically every platform ever!
The first thing I do after surviving a plane crash is grab my gun and kill everyone who comes running towards me, it’s a natural response really.
Ikari Warriors! I really enjoyed this in the arcade for the couple of times I was fortunate enough to find a cabinet, but the unique control system made it a bit of a rarity. It had a conventional eight-way joystick to control movement, but the joystick also rotated so you can change the direction the player faced. Kind of like what if Smash TV‘s perfect twin-joystick controls got smooshed into one sorta-working joystick deal.
The home conversions worked better, especially because once you paid for the game (you did pay for your copy right…definitely no eagle holding a floppy disc graphic appearing when you first load the game here, no sir, cough) you could play lots of times and get better at it and get further into it each try. And it was a great laugh in two player mode as you steal the tank your mate was going after only to get it blown up a few seconds later.
But ugh that music. That 17 second-long music, that just looped forever, NO THANK YOU SIR.
I liked Resident Evil more back when it was called Alone In The Dark oh wait I’ve already done that joke.
Anyhoi! I can’t say I was ever a huge fan of the Resident Evil series, horror really isn’t my cup of tea (seriously, anything darker than an episode of The Muppet Show leaves me a bit icky) and I just wanted to play wip’Eout” instead when I was on my PlayStation.
Still, I do remember thinking that the gimmick where the game showed the doors opening REALLY REALLY SLOWLY in order to mask the game loading the next room was pretty damn cheap even then.
Oh! I recorded me drawing this comic from scratch, and it didn’t take long at all but it looks super quick now that I’ve sped up the video like 16 times. Enjoy!
This is more about any game, or movie, or comic, or album, or TV show or pretty much anything you used to enjoy a long time ago, and the feeling you get when you initially rediscover it.
Over the holidays I finally had a chance to clean up some of my man cave, which currently features a giant pile – a six foot high pile of video games, just dumped in the middle of the room. I’d been meaning to sort it out for a while now, and boy, going through it I went through the same conversations in my head that you see in the comic like a million times over. But c’mon, am I really ever going to play Chicken Run on the Dreamcast again?!
Originally this Quake comic was going to be about the day the QTest demo came out. I stayed up late to grab it on my trusty (rusty) 56k modem and played the living crap out of it for a few hours. It was pretty freaking awesome, and having to use the mouse to look around was a new way to travel for me, and it looked lovely, and it had ONLINE MULTIPLAYER WOW HOW DOES THAT EVEN WORK MAGIC I GUESS.
I was about to go to sleep when the phone rang, and an editor I freelanced for was on the phone asking me what I thought of it.
“How…how did you know I was even playing it?”
“Well, you’re the only writer I have that actually likes video games, so I just assumed”
He then asked me if I’ve played enough of it to talk about it on the national radio show he hosted. I said yes. (Freelancing tip: ALWAYS SAY YES ALWAYS) It was then that I realised that he meant I would be talking about it right then and I had been awake for 36 hours and I had absolutely nothing actually of any value to say, beyond HOLY CRAP THAT’S GREAT I LIKE SHOOTING DOGS WITH A NAIL GUN which in retrospect is not a great thing to say ever, regardless of context.
As groundbreaking a game DOOM was, I think it’s fair to say that DOOM 2 wasn’t a huge step forward. It’s basically an expansion pack but well it was the ’90s and we didn’t mind that so much.
And that double-barrelled shotgun was seriously awesome! Chick-chick-BOOM.
The game itself was great, but what made DOOM 2 legendary for me and many other people were the mods people made for it. I was a big fan of the Aliens one, of course, but always had a soft spot for the Simpsons mod where we went around eating donuts.
I liked Resident Evil more back when it was called Alone In The Dark.
This was a pretty good game for its time, actually! It was a nice use of 3D graphics for characters and bitmap images for backgrounds, and there was a nice pace to it all – you could go for a long while without anything actually happening, which just ratcheted up the tension a lot.
I died a lot when I played it, I remember that much, and none of the sequels were up to scratch.
This was a video game about Spider-Man, and Venom, and Carnage, I guess, and it came out on the SNES and the MegaDrive and the PC and whatever who cares it was a dumb game and the ’90s were kind of stupid for comics.
Star Wars joke.
I am tired and cranky today.
Little Big Adventure is a fantastic game, even though it looks kinda goofy nowdays, and I love to tell everyone about it.
Even people who don’t exist!
Anyway, this was a really hard comic to make, and an even tougher one to put online, so I hope you like it.
Here’s a playthrough of the first half hour of the game! I really encourage you to give it a try if you can and see what the fuss is about for yourself. It’s a game you really need to give some time to get to grips with, it’s not exactly a non-stop thrill-ride from the get-go.
I remember the day Half-Life came into the office to review. We got a new PC – complete with a 3D graphics card! – to run its super-duper high resolution graphics, and man oh man did it blow my freaking mind. What an incredible game it was – a shooter where you didn’t actually have to shoot things all the time, that was a big deal.
One of the other reviewers looked over my shoulder while I played through the intro sequence. “Looks boring” he offered, “you don’t get to do anything”. This is the same guy who gave X-Com a zero out of ten because he didn’t know how to get off the world map screen.
This is the same guy who reviewed Nintendo 64 games by weight.
I worked with a lot of dumb people.