This is a comic about an old MegaDrive / SNES game called Boogerman. Someone asked me to make a comic about Boogerman and so here it is. That’s all there is to it. Bye.
Posts Tagged ‘SNES’
This was the game that sold a lot of Super Nintendo systems, mine included.
I remember reading previews of it in places like C&VG and Mean Machines and still having a hard time understanding how it worked. Racing games until that point simply drew a road ahead of the player and made it curve left and right a bit, but F-Zero did things differently. The track was a real thing that you learned and studied and whizzed your way around at any angle you like and WOW LOOK AT THAT SUCKER MOVE, JUST LOOK AT IT:
No lie, I would watch the crap out of this show every week.
So what can anyone say about Doom that hasn’t been said before? I remember when it came out I had to work some intense voodoo to get it running on the family PC – a dusty old Commodore-branded 386 that by all rights shouldn’t have even been able to load the damn thing, let alone run it – and then realising that I needed to upgrade RIGHT THEN AND THERE.
Doom was awesome! We had a lot of fun hooking up several PCs with arcane serial and printer port connections just to get some deathmatch going, and none of us realised just how bad we were at playing the damn thing. This was before you could look around with the mouse, for Chrissakes. Good times!
Oh I sunk an inordinate amount of time into the Super Nintendo version, that was strangely fun, and then I spent a small fortune finding a 32X cart that I never played WHY DO I DO THESE THINGS.
Samurai Shodown is the real deal, folks. It’s got awesome sword fights, an over-excited voice over artist and a DANCING BACKGROUND BEAR.
You know how I keep doing Street Fighter comics where I mention I am actually terrible at Street Fighter? I am even worse at Samurai Shodown. I don’t know half the character’s moves. I have yet to understand why characters turn red and I guess I’m meant to do something? No idea. I just love smacking people around and the cool little sword trick Hoamuru does when he wins.
I managed to find the Japanese version of the Game Boy port, and played the CRAP out of it on the Super Game Boy, that was a load of fun. It was equally incomprehensible but again, just a load of fun to stab people with.
Oh yeah! This is the first Blow The Cartridge appearance of Turbo, the old dude in the wheelchair that hung around the video shop we played arcade games, and I did use this trick to FINALLY win a round against him. I mentioned him a while ago in the Final Fight comic write up too. I wonder what he’s up to now?
Now seriously can we talk about the fact that I don’t have my own talk show yet, and how awesome it would be if I did have one, because all I really want out of life is to be Phil Donahue. Why hasn’t this happened yet? I have glasses and everything.
Oh yeah Pocky & Rocky 2! I liked this game, being a fan of the original Pocky & Rocky, and this was even more of that goodness. It was a bit weird that player one HAD to be Pocky and player 2 could be Rocky or some bomb dude or some ninja or some whatever I just wanted to play as Rocky in single player mode why couldn’t I do that? What a dumb game design decision.
You can’t deny it was one of the prettiest and most Japanese Super Nintendo games to hit the west, though. It’s still luscious to look at!
Pocky And Rocky is a really cool game! It’s like Ikari Warriors but everything is super cute, and you get to play as a raccoon, and how many games can say that? NOT ENOUGH, I SAY.
I liked the way in two player mode you can bounce each other around the screen that was pretty funny.
This game was pretty special to me because it was the first game I played an import copy of, and that felt really special and secret and underground. It also helped that the only way to play it on my SNES was to use the Action Replay cartridge with another cartridge stuck into it which felt like some giant elite hack. I mean an official PAL copy of it came out later but for some reason all the cutscenes were removed so meh.
Here’s a video of me drawing this comic!
This was a video game about Spider-Man, and Venom, and Carnage, I guess, and it came out on the SNES and the MegaDrive and the PC and whatever who cares it was a dumb game and the ’90s were kind of stupid for comics.
Star Wars joke.
I am tired and cranky today.
Aw yeah TETRIS GOD DAMN ATTACK now this game was my JAM.
I know it was originally Panel De Pon in Japan and then it became Pokémon Puzzle League but to me it’ll always be Tetris Attack, the maddeningly addictive puzzle game that was permanently lodged inside my OG Game Boy for a good year after it came out, and then permanently lodged inside the Super Game Boy once my sister discovered how great it was.
I am no good at Tetris Attack. I mean I am HOPELESS at Tetris Attack. That didn’t stop me from playing it for hours on end, hoping that I could somehow get better at it, but I never really understood how to see chain reactions ahead of time, they just kind of happened to me by fluke and I rolled with it like I knew what was going on.
Disappointingly I never got around to playing the SNES version, which is a shame because I know I would have enjoyed the two player mode!
I busted this comic out really quickly across multiple devices so I don’t have a video to show of me drawing it so here’s a play through of the Game Boy version.
I love love LOVE Yoshi’s Island so so much. It is pretty much my favourite platform game ever!
There is so much to explore and find and do and enjoy, there is always something new to find even twenty years after the game first came out. It is a great Mario game!
It’s one of the games I have to play with the sound down though, because Mario’s high pitched screams would drive the wife nuts. This is a shame, because not only is this one of those things I wish I knew about her before I got married but Yoshi’s Island has an absolutely fantastic soundtrack!
I love the opening story that’s told like a children’s book. I love the toy box music in the intro that actually slows down to a stop before someone cranks it back up again. I love the title screen that changes depending on how you’re doing and I completely ripped off for a game I helped make many years later. I love that the entire game is so happy. I love the crayon graphics. I love the blackboard graphics. I love the 3D graphics. I love different vehicles you can transform into and why didn’t anyone think that was weird. I love that Mario and Luigi were such good brothers that they always knew where each other were. I love Baby Mario and Luigi. I love that everything looks like it was drawn by hand. I love the boss battles. I love how every level offers a new surprise and something you don’t see anywhere else. I love the battle on the moon. I love the final boss battle. I love so much about this game!
This was the last great SNES game and I really think it was the last great 2D platform game too. If you’ve never played it I can’t encourage you to try it enough. It was also released on GBA and that was pretty good too, but the SNES one is the best.
OK now watch me draw this comic thanks to the power of YouTube!
The battle between Super Mario World and Super Mario Bros. 3 will always be hotly contested. Frankly I’ll always prefer Yoshi’s Island over both of them but that’s another story.
But MAN! What a great game Super Mario World was. AND it came packed in with the Super Nintendo – you seriously couldn’t ask for a better pack in game. There was SO MUCH packed into the cartridge – secret levels, secret levels only accessible secretly from secret levels, challenging platform action, and fancy visuals that looked amazing back when it was released.
It’s only in retrospect that we can go, yeah, it was a biiiiiiit of a downgrade from Super Mario Bros. 3, especially in the power-ups department. C’mon, look into your heart, you know it to be true.
Oh yeah! Here’s a sped-up video of me drawing this thing! Do you like these things?