I always think it’s cute when people tell me Mortal Kombat was a good game with a straight face. It’s like saying dogs are just as good as cats. PFFFT.
Posts Tagged ‘SNES’
Easily one of the greatest video games ever made, even though it was made by Peter “I stole Cameron’s taxi at E3 once” Molyneux. I DON’T HOLD GRUDGES, WHY DO YOU ASK. I’d love an iPad version, EA! Get on that. I hate having money.
Actually, a Kinect version would be interesting. Literally parting the waters with your hands? TAKE MY MONEY.
So that’s what happened to poor old Milo.
All the linework was done using a 12′ Cintiq, and it was a bit weird using the tool that I’ve coveted for so long. It feels pretty much exactly the same as an Intuous 3, but your hand covers half of the panel. I’ll keep practicing…
I spent ages just watching all the animations for each of the attractions, there was so much detail packed into that little game. I also enjoyed the PS1 version because of the first person mode it featured, though it was a bit naff and it looked like you visited it on a rainy day. The DS version was really very good and I recommend it for modern system players.
There’s a new Theme Park coming to iOS – I can’t wait!
Micro Machines was an awesome game and simple and fun and it didn’t have a bunch of cutscenes in fact there was no story at all.
Funny how a game like this is way more memorable than the latest CINEMATIC SNORE FEST.
Sensible Software’s classic game was just about perfect, I mean I bought this game like four separate times because I’m such a sucker for it.
But GEEZ would it have been too hard for us to be able to shoot the God damn ducks?
I ended up buying this game quite a few times thanks to it being ported around a lot. The SNES version was pretty darn good, having faster loading and (I think) mouse support, which was the best of both worlds.
This game seemed unnecessarily hard to me when it came out – it didn’t help that I was playing it on someone’s clunky Apple 2 with monochrome monitor and those weird joysticks that didn’t correct themselves. Still! People don’t understand how peanut butter and vegemite could be a good combination, so who am I to judge what turns out popular?
October 2011 Edit: They DID make a Commodore 64 version! IT’S AWESOME!
I keep buying Robocod because they keep re-releasing the darn thing. The MegaDrive version is my favourite, of course, but it’s just so huge and cute and full of hidden surprises that I can’t resist quad dipping.
I bought the Nintendo DS version when it came out and my wife played it while I was out one day. I came home to her livid. “BAD GAME”, she growled, pointing at the Robocod cartridge like it was a puppy that just messed up the rug.
“VERY BAD GAME.”
Forget finances, politics or religion – Robocod is an issue that really tests a marriage.
And man oh man, I think Robocod wins the prize for being the game that got converted to the most number of machines. It was released in that curious nexus where 8, 16 and 32-bit machines all peacefully coexisted and had new games released for them. I know I spent a fortune of magazines at the time keeping up with it all…and now look where all of it got me!
Sometimes the creative process on this comic goes like this:
“Hmm, I can’t think of what game to do a comic about next…”
(Thumbs randomly through a pile of old Computer & Video Games magazines)
“Heh, Sonic Blast Man is a funny name, I’ll do that with absolutely no idea of what the game is, easy!”
Oh, I do remember seeing the arcade game back in the day,with some people punching the big punching bag that served as the game’s controller. That was neat!