I never really understood the big deal about Dizzy, putting it down as “one of those Spectrum things” that just passed me by. I did have to give him props for his unending enthusiasm, though!
Posts Tagged ‘Spectrum’
I don’t care if you’ve never heard of it, this game was the BUSINESS and it’s what we played in PAL land while everyone in the rest of the world played Metroid.
Before Turrican came along that is.
Man oh man did I love this game. I remember seeing it in the arcades and thinking that graphics were getting too fast. Thankfully the pretty poor C64 version was slow as treacle and calmed my aging nerves.
The Sega Master System version was good too, but then I finished it, sanded down the cartridge connections and returned it to the shops as faulty. God I was a little turd back then.
Head Over Heels was a isometric adventure game by Jon Ritman and Bernie Drummond. It was one of the earliest games that really shaped my taste in games – cute, charming characters and a great sense of humour. I highly recommend it.
Not the most interesting of stories to go with a comic but they can’t all be gems mate.
The C64 version was the one I played the most, even though it was blatantly obvious that it was a lazy port from the Spectrum. Who knew the Spectrum had good games? (he says hiding from the mob with pitchforks…)
This game seemed unnecessarily hard to me when it came out – it didn’t help that I was playing it on someone’s clunky Apple 2 with monochrome monitor and those weird joysticks that didn’t correct themselves. Still! People don’t understand how peanut butter and vegemite could be a good combination, so who am I to judge what turns out popular?
October 2011 Edit: They DID make a Commodore 64 version! IT’S AWESOME!
Oh sorry I guess they’re called Interactive Fiction now, whatever.
I think I was playing Jack The Ripper back in the day and one time my character was in his room trying to find a way out without getting killed by an angry mob outside and the only object in the room was an ocarina. Now being twelve I had no God damn idea what an ocarina was and the stupid game never told me and I spent so many turns trying to eat it (I guess I thought it was like an orange?) that the mob barged in and killed me.
Stupid text adventures.
American readers might remember this game as Death Sword. But they would also remember Cricket as Baseball so hey.
You modern people with your fancy book learnin’s might be accustomed to having fighting games with multiple characters, but back in the day we just had the same character fight itself with a slightly different colour scheme and we were happy with it, by golly.
At any rate, Barbarian was a cracker of a game, especially when you pull off the move where you swung around and chopped the other bloke’s head off. Could it have been the first fatality in a fighter? Hmm. Gonna stare out the window for a few hours and think about that one.
I really liked this era of fighting games, with a maximum of 16 moves available since you only had one 8-way joystick and one fire button to control the game with. It made the action slower and more tactical since each move had a counter-move.
The C64 version was the one I spent most hours on, but I have to give special credit to the Amiga version for being one of the few games that made the transition from 8 to 16 bit without somehow sucking in the process. The sound in particular was so cool, using lots of samples to simulate the clanging of swords. Until today I had no idea this game was converted to the Electron…I think it’s safe to say it’ll be the only Electron game on this site.
So, let me clear to my American readers: I’m not talking about your Bionic Commando.
There were two distinctly different Bionic Commandos. One is the one commonly known to American (and Japanese too, I should add) players as the NES game, with the map screen and the infiltration and whatnot. The other is the European conversion of the arcade original, with the awesome music and the great gameplay and the fun and the laughter and good times for all.
You can keep your NES version, I’m sticking with the C64 port which I loved dearly. I bought the NES remake for Xbox LIVE Arcade a year back and had no idea what the attraction was.
Oh, there was an American-made port of the arcade version released for the C64, and it was pretty much terrible. Avoid that one if you can.
Oh and the Amiga version was pretty terrible too, what a waste considering how arcade perfect it could have been.
The PC version was cack and I remember telling people not to buy it at the game stores I frequented. What an annoying prat I was!
So I guess what I’m saying is that I prefer the C64 version fo a game above all others, now there’s a shock.
If you’ve never played this then you really have missed something special.
For a side-scrolling action game, it really is very quiet. There’s long periods of quiet contemplation as Usagi walks along the Japanese countryside, occasionally encountering peasants, villagers and peaceful vistas. Most encounters with sword-wielding characters can be resolved by respectfully bowing or being the first to strike and then putting the sword away.
In fact, running around waving your sword about like a lunatic will get you killed very quickly. And if it’s a high score you want you’re better off giving your money to peasants which increases your Karma.
A game where the high score table is measured in good karma. And if your Karma score goes to zero, Usagi commits seppuku. That’s cool as hell.
Whenever you encounter someone they will say something to you. One line that weirded us out was “If you see the Buddha on the road, kill him” which we could never understand. UNTIL NOW!
This is a hard game to write about, because I only really remember a couple of things about this game:
- It ended up getting converted to, like, everything.
- We had Turrican while everyone in America and Japan had Metroid
- It was really freakishly hard
- THAT GIANT FIST AT THE END OF THE FIRST LEVEL HOLY GOD HOW DID THEY DO THAT ON THE COMMODORE 64 WOW